I love working with new ideas. Taking something that’s still loosely defined, exploring what it could become, and turning it into something people can actually try is my favourite part of being a designer.
My process moves between design and code. I build early, explore different directions, and use what I make to understand the idea better. A working prototype often reveals possibilities and problems that are hard to see beforehand. I make lots of small adjustments, follow promising directions, and let go of ideas when they don’t hold up in use.
I’m drawn to ideas that open up a new direction for a product. The challenge I enjoy is making that future feel tangible and believable, then working through what it would take to make it real. I want to push what’s possible while making the result feel natural to use.
Building is also part of how I lead. A prototype gives a team something concrete to discuss, challenge, and develop together. I use it to help us make decisions and build a shared understanding of where we’re going. I like staying involved as the concept becomes a project, carrying what we’ve learned into the result.
At Miro, I design AI interactions and explore how people can use AI to develop ideas, create content, and work together on the canvas.
I also lead the end-to-end design work on AI-generated content. That means shaping both how it’s generated and how people experience the result, so what the AI creates feels coherent, useful, and ready to build on.
There’s always room for fun. Some experiments grow into bigger projects; others are made in an afternoon just to see what happens. I share both here, including the rough edges and work in progress.
I’m based in Copenhagen and currently a Staff Designer at Miro, exploring how people create and collaborate with AI. Previously, I worked at Light, led product design at Butter, and was a Design Lead at Work & Co.